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How To Play DND – A Beginner’s Guide

The article features a guide to get started with the game of Dungeons and Dragons and compiles some basic rules and playing tricks that the player needs to follow. The article is based on the official rules as stated by the developers of the game.

Dungeons and Dragons, popularly abbreviated as D and D or D n D, is a tabletop role-playing game that has been enjoyed by a major chunk of the population of gamers.

Dungeons and Dragons – A Beginner’s Guide

The game has a dedicated fan base and is one of the most popular and favourite amongst the category of role-playing games. The players have thoroughly loved the idea of playing the role of a fictional character amidst a fantasy setting while combating their enemies with the use of multiple spells and weapons.

While the rules of Dungeons and Dragons are simple enough for a beginner to learn and get started with the game, trouble arises when they have to follow the structure that the player needs to work within. The players have the freedom to get creative without feeling locked within a system of complicated rules or infinite choices.


The game is easy, to begin with since all that is needed by any player is a copy of the rules, some paper, and pencils, a set of Dice and imagination that goes far and beyond. 

The developers of the game (Wizards of the Coast) have put up an online pdf version of the rules of the game for free in order to “reduce the barrier to entry as much as possible” as quoted by the communications director – Greg Tito. 

The starter set of the game includes the essential handbook of rules, introductory adventure, five premade character sheets and a set of dice. The players might feel disappointed that they can’t come up with their own characters, but the sole purpose of the character sheets is to serve as an inspiration in order to understand the personality traits, motivations, and relationships.

The players have the freedom to create a new character from scratch and the official website of D & D Beyond offers a create character tool that can be used by players for doing the same. 

Dungeon Master’s Guide

The Dungeon Master can also opt for the Dungeon Master’s Guide which includes the guidelines for creating memorable stories. The Dungeon Master, popularly known as DM, refers to the player who enacts the narrator, antagonist and a Guide to the other players in the game.

Running a pre-existing adventure is always easy for a player who is new to the role of a DM instead of creating a new story from scratch. The adventure included in the starter kit is named Lost Mines of Phandelver and is a good introduction to understand how exactly stories would work in D & D as well as the setting of the game.

The developers also offer campaigns from time to time which is either stand-alone adventures or a part of some series. The players can opt for playing these campaigns if they are a regular in the game since each of these campaigns can go on for weeks and months at a stretch. 

Once the player has decided on the adventure that he wishes to participate in, the first session would require him to create the characters with other players in case he is not using pre-made characters.

The other choice would let him decide whether the players wish to abide by the rules in a serious manner or if they would prefer to get silly with the rules given to them. Although both the options are equally preferable, its always better to have a mutual agreement regarding the tone and mood of the game.

Once the adventure starts, the players will be referencing the handbook in order to read out the spells or maybe look for some other rule since memorizing all the spells in the initial attempt is not always possible. The players can also use the Dungeon Master’s Screen for this purpose. 


Once the adventure has started, the player will be enjoying the game while learning and preparing different spells and casting them on their enemies during combats. One point to be noted here is that players have a certain number of spell slots of different levels and can cast a spell by only using a spell slot of the same level or that of a higher level.

A lower-level spell slot cannot be used for casting a spell. While some classes of the characters already know all the spells, the other classes get to learn new spells while the game is in action.  

The game might seem intimidating initially but the player can soon find himself enjoying the game as it progresses and he manages to get a hang of the game.      

Source: http://dndmag.com/best-dnd-dice/

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